Monday, December 15, 2008

Kim Possible World Showcase Adventure - in beta testing

For those of you who follow this blog, you well know that I was looking forward to playing the Kim Possible World Showcase Adventure during my recent trip to Walt Disney World. Unfortunately, as those who have read my posts will know, Disney delayed the launch of the new World Showcase event until 2009. Or so I thought. Imagine my surprise, then, when I happened to stumble into some cast members wearing Kim Possible World Showcase Adventure shirts parked at the bridge between Great Britain and France. I asked if there might be any testing going on and one cast member asked me if I would like to be part of the test group.

"Are you kidding?!?!?" I said, "I would love to!"

So here's the sitch about the Kim Possible World Showcase Adventure. Each country will have their own separate set of missions. I happened to test out the Great Britain missions. The entire experience took about 30 minutes and was a real blast. I won't go into detail about what the missions were except to say the Imagineers hit this one out of the park, over the parking lot and into the next county. It was A LOT of fun! You have to interact with all sorts of things all across the pavilion, including cast members who were "in" on the game.


One important part to note for those not interested in this -- you don't see Kim Possible all over the place. If you don't have the "Kimmunicator," you won't even notice anything is going on unless you happen to watch someone else who is on an adventure. Each interaction is quite secluded.

The Imagineers put a lot of thought into making this a "secret" world - and you never know who or what you may interact with.

Based on this one-country test of the Kim Possible World Showcase Adventure, I would say Disney has another knock-out hit on their hands. One possible suggestion -- keep the number of "Kimmunicators" out in the field at one time limited so there isn't a big line of people standing to interact with the various hotspots -- that would kill the undercover nature of the adventure.

No comments:

Blog Archive

Followers